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Tune sweeper help
Tune sweeper help










tune sweeper help

Their main feature is triggering damage or abilities after their deaths (i.e., exploding when being killed). Their main entities are twisted clowns of different aspects. A loud noise, presumably them digging through, can be heard when the Ordeal starts. Weak individually and strong in swarms, they try to overwhelm lone employees through dealing continuous red damage. Amber: Food-related theme with worm-like creatures.Ordeals of the same Color are different in each time the Amber Dawn Ordeal is not the same as the Amber Midnight Ordeal, though they have similar attacks, themes, and visuals. Ordeal Types are classified by colors, and their Risk Level is based on the Time where they take place, with Dawn being the easiest and with Midnight being the most dangerous. No LOB Points are subtracted when finishing a day with an Ordeal entity still roaming the facility. The creatures that appear in the Ordeals will have a bar with their name (usually indicating the name of the Ordeal), HP, and Risk Level, once the appropriate Information Team research has been completed. Midnight Ordeals are the last events to trigger, after which, only standard Meltdowns will occur.Īn example of the similarities between Green Ordeals The Color of an Ordeal is chosen randomly when the time is announced in the warning. Abnormality containment units must be entered) for the Ordeals to happen. Ordeals only occur during a certain level of Qliphoth Meltdown, therefore a certain amount of work must be started (i.e. There are four Times (tiers), in order from first to last appearing as Dawn, Noon, Dusk and Midnight. The events will happen in order of severity from least to greatest, with one Ordeal per Time per day.

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There are fourteen different kinds of Ordeals, with four more appearing once at a certain point in the game. The entities will not attack others of their same color, but will attack and damage other Ordeal types, abnormalities, and employees. Unlike Abnormalities, Ordeals cannot be contained and instead appear and wander around the facilities. The maximum Ordeal Time that will appear in a Day is also displayed in the Deployment Phase, below the button to start the day. Midnight) and Color will appear in the Qliphoth Meltdown Gauge when the next Qliphoth Meltdown will be replaced with an Ordeal. A warning of the incoming Ordeal, with their Time (e.g. These events can occur from Day 6 onwards, after a certain amount of work has been performed in the day, along with the Qliphoth Meltdowns. The Ordeals are meant to add more variety to the days in terms of gameplay, forcing the players to prepare and train for suppressing abnormalities instead of just preventing them from breaching, in addition to making a peaceful day impossible. Ordeals, formerly known as Random Events, are a mechanic taking place in the Management Phase that causes facility-wide disruptive events. No matter how meticulous the plan is, it can't control the unknown." them? Some entities that are creepier than the Abnormalities? We know nothing about them. Ordeals (From left to right: Amber Dawn, Indigo Noon, Violet Midnight (Top center), Crimson Dawn (Bottom center), Violet Dawn, Green Noon.












Tune sweeper help